

#Avidemux crashes when saving driver#
Opening vpy issue: maybe you used driver override feature in error, try to see Open dialog, select vpy file, and then change preferred driver to default one (in dropdown there should be AVIfile, then caching.)Īvx in cineform: no I don't think there is such code. feel great pangs of sorrow as you look at your desktop.

This is not a forum or a help section, this is strictly developer oriented. The admlog.txt file contains the line 'Saving crash file to C:\Users-MyUserName-\AppData\Roaming\avidemux/crash.js' edited out my user name, though, but there is no such file at the indicated location. Only RetroArch bugs should be filed here. I'm returning from vacation tomorrow and will take close look after. Unfortunately, I cannot locate that 'crash info' and I could not find any info on where it is stored. Was that on XP ? Some ffmpeg changes made XP support more difficult, maybe it has something to do with that ? I just dragged the vpy to vdfm, and it automatically chose AVI, with "internal DIB decoder (b64a)" as reported in file=>file information I tested 1280x720 (maybe you have some weird dimensions causing crash?) This wasn't always the case.Įdit might it even that there is an avx(2) codepath or something enabled in the cineform RGB mode that my old i7 doesn't support?Įverything else was exactly the same as your test setup, RGB48. vpy gives an ffmpeg error, so I guess the ffmpeg input driver tries to open vapoursynth scripts now.
#Avidemux crashes when saving mods#
Then add mods back in groups to see when crash happens (I add about 10 or 20 at time, then add one or two to find issues). Avidemux 2.6.10 and 2.6.11 refuse to work. Avidemux just crashes and/or has odd problems. Even then, some encoders will gripe if it's not div 4. vpy file now requires me to explicitly select the avisource reader. Turn off all mods and use clean save or console start (from loading screen use the console to start in an area - coc sanctuaryext for example will place a test character in sanctuary) to see if your base game is messed up. For example, widescreen 16x9 HD content downscaled to 720x405, which is an approximate rounded-down resolution. Maybe I should try with a dummy alpha channel.Īnother (very minor) thing. With input delivery I mean the same setting as you, intermediate bitdepth.ĭo you have / use an alpha channel in all of this ? I'm feeding it 'dry' non-alpha rgb48 which vapoursynth wraps in b64a for VfW.
